Last week I attended a special seminar with Brenda Laurel. I'm still processing it. This week I go to the Teaching with Technology Institute. I'm upgrading my course materials with new course websites, new Powerpoint skills and figuring out all about grabbing media feeds and digitizing them.
The ultimate goal is to create an archive of video game examples that emphasize formal elements but do not contain gameplay from a set of key examples. Don't even get me started on what examples I'll use (games that are key and groundbreaking, games from a range of platforms and genres, games written about by academics, games key to gamers' histories of the medium, etc.). I want to build a DVD with still images, walkthroughs, advertising imagery, gameplay demos, etc. It won't be interactive but it will be a way to allow non-gamers and gamers to discuss concepts without macho posing and hyperopinionated, hyperverbal asocial behaviors to dominate the class.
I hope to duplicate some of these strategies for my other classes, especially Digital Media Theory and Intro to Digital Media.
We'll see what happens.
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